###############################
toasty roads!
###############################

[sound]
roadsound.wav
1


[3d]
0
0
0
10

[volcurve]
Velocity

[pnt]
0
0

[pnt]
20
0.1

[pnt]
40
0.15

[pnt]
60
0.25

[pnt]
80
0.3

[pnt]
100
0.4

###############################
Nasse Straße
###############################

[sound]
..\..\..\Sounds\WetLane_1.wav
1


[3d]
0
0
0
10

[volcurve]
Velocity

[pnt]
0
0

[pnt]
40
0.1

[pnt]
80
0.1

[volcurve]
StreetCond

[pnt]
0
0

[pnt]
1
1

[pnt]
2
0

-------------------------------------------------------------------

[sound]
..\..\..\Sounds\WetLane_2.wav
1


[3d]
0
0
0
10

[volcurve]
Velocity

[pnt]
0
0

[pnt]
40
0.1

[pnt]
80
0.1

[volcurve]
StreetCond

[pnt]
1
0

[pnt]
2
1

[pnt]
2.1
0

################################################################
[sound]
DC13_eng_on.wav
1

[3d]
-0.7
-4.5
0.5
3

[trigger]
ev_enginestart
###################################################################

[sound]
DC13_eng_off.wav
1

[3d]
-0.7
-4.5
0.5
3

[trigger]
ev_engineshutdown
###################################################################

[loopsound]
DC_13_int_500.wav
44100
engine_n
500
0.7

[3d]
-0.7
-4.5
0.5
1

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
0
0

[pnt]
200
1

[pnt]
500
1

[pnt]
650
0.7

[pnt]
850
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
200
3

#############################################

[loopsound]
DC_13_int_1000.wav
48000
engine_n
1000
0.8

[3d]
-0.7
-4.5
0.5
1

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
575
0

[pnt]
600
0.3

[pnt]
640
1

[pnt]
1000
0.7

[pnt]
1100
0


#############################################

[loopsound]
DC_13_int_1200.wav
44100
engine_n
1200
0.8

[3d]
-0.7
-4.5
0.5
1.35

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
758
0

[pnt]
990
0.7

[pnt]
1000
1

[pnt]
1150
0.7

[pnt]
1200
0

#############################################

[loopsound]
DC_13_int_1500.wav
44100
engine_n
1500
0.8

[3d]
-0.7
-4.5
0.5
1.35

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1000
0

[pnt]
1050
0.7

[pnt]
1150
1

[pnt]
1450
1

[pnt]
1500
0.7

#############################################

[loopsound]
DC_13_int_2000.wav
44100
engine_n
2000
0.8

[3d]
-0.7
-4.5
0.5
1.6

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1000
0

[pnt]
1450
0.7

[pnt]
1550
1

[pnt]
2000
2

###################################################################
TURBO
###################################################################

[loopsound]
DC13_turbo1_int.wav
44100
engine_n
2000
0.1

[3d]
-0.7
-4.5
0.5
1.5

2.5

[volcurve]
engine_throttle_injection

[pnt]
0
0

[pnt]
1
1

[volcurve]
engine_n

[pnt]
0
0

[pnt]
850
0.2

[pnt]
1200
1

[pnt]
2450
1

###################################################################
TURBO EXT
###################################################################

[loopsound]
DC13_turbo1_int.wav
44100
engine_n
2000
1

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
1.5

2.5

[volcurve]
engine_throttle_injection

[pnt]
0
0

[pnt]
1
1

[volcurve]
engine_n

[pnt]
0
0

[pnt]
850
0.2

[pnt]
1200
1

[pnt]
2450
1

###################################################################
Außensound
###################################################################

[loopsound]
DC_13_ext_500.wav
44100
engine_n
575
1

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
6


Nun müssen die Volumenkurven definiert werden: es ist möglich, mehrere Kurven zu
definieren, welche dann mulitplikativ überlagert werden. Nach volcurve folgt
die Variabelennummer.

[volcurve]
engine_throttle_injection

Mittels pnt-Einträgen wird die stückweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. Über dem höchsten bzw. unterm dem niedrigsten x-Wert ist sie 0.

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
300
0

[pnt]
575
1

[pnt]
649
0.7

[pnt]
722
0

[pnt]
3000
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

[loopsound]
DC_13_ext_800.wav
44100
engine_n
722
1

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
6

[volcurve]
engine_throttle_injection

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
575
0

[pnt]
649
0.7

[pnt]
722
1

[pnt]
968
0.7

[pnt]
1214
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

[loopsound]
DC_13_ext_1000.wav
44100
engine_n
1214
1

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
6

[volcurve]
engine_throttle_injection

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
722
0

[pnt]
968
0.7

[pnt]
1214
1

[pnt]
1434
0.7

[pnt]
1653
0

#############################################

[loopsound]
DC_13_ext_1200.wav
44100
engine_n
1653
1

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
6

[volcurve]
engine_throttle_injection

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1214
0

[pnt]
1434
0.7

[pnt]
1653
1

[pnt]
1978
0.7

[pnt]
2296
0

#############################################

[loopsound]
DC_13_ext_2000.wav
44100
engine_n
2296
0.8

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
6

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1653
0

[pnt]
1978
0.7

[pnt]
2296
1

##################################################################################
Motorvibration bei Unterleerlaufdrehzahl
##################################################################################

[loopsound]
SD_2566MUH_vibration@497.wav
32000
engine_n
497
0.1

[viewpoint]
2

Soll der Sound 3D sein, dann werden mit folgendem Abschnitt für den aktuellen Sound die
nötigen Parameter gesetzt: die drei Koordinaten (quer, längs, hoch) des Busses im lokalen System und jener Abstand,
wo der Sound mit 100% Lautstärke abgespielt wird:

[3d]
-0.7
-4.5
0.5
2


Nun müssen die Volumenkurven definiert werden: es ist möglich, mehrere Kurven zu
definieren, welche dann mulitplikativ überlagert werden. Nach volcurve folgt
die Variabelennummer.

[volcurve]
engine_throttle_injection

Mittels pnt-Einträgen wird die stückweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. Über dem höchsten bzw. unterm dem niedrigsten x-Wert ist sie 0.

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
450
0

[pnt]
497
1

[pnt]
530
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

Engine brake

#############################################
[loopsound]
engine_brake_int.wav
48000
antrieb_n_kardanwelle
982
0.12


[3d]
0
-2.7
0.5
7

[volcurve]
-1

[pnt]
0
0

[pnt]
1
1

[volcurve]
antrieb_n_kardanwelle


[pnt]
300
0

[pnt]
982
1

[pnt]
1229
0.7

[pnt]
1475
0

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1

[loopsound]
engine_brake_int.wav
48000
antrieb_n_kardanwelle
1475
0.08


[3d]
0
-2.7
0.5
7

[volcurve]
-1

[pnt]
0
0

[pnt]
1
1

[volcurve]
antrieb_n_kardanwelle


[pnt]
982
0

[pnt]
1229
0.7

[pnt]
1475
1

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1

Gear Whine in Gear 1 Lock up
[loopsound]
O405-1st.wav
44100
Wheel_RotationSpeed_1_L
106.5
1

[3d]
0
-2.4
0.5
8


[volcurve]
M_Wheel

[pnt]
-5170
1

[pnt]
0
0.3

[pnt]
10000
2

[volcurve]
antrieb_gearwhine_fade

[pnt]
0
0

[pnt]
0.35
0

[pnt]
0.6
1

[conditionSingle]
antrieb_getr_aktugang
2
1

#############################################

Retarder

#############################################
[loopsound]
retarder.wav
48000
antrieb_n_kardanwelle
982
0.09


[3d]
0
-2.7
0.5
7

[volcurve]
-1

[pnt]
0
0

[pnt]
1
1

[volcurve]
antrieb_n_kardanwelle


[pnt]
300
0

[pnt]
982
1

[pnt]
1229
0.7

[pnt]
1475
0

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1

[loopsound]
retarder.wav
48000
antrieb_n_kardanwelle
1475
0.04


[3d]
0
-2.7
0.5
7

[volcurve]
-1

[pnt]
0
0

[pnt]
1
1

[volcurve]
antrieb_n_kardanwelle


[pnt]
982
0

[pnt]
1229
0.7

[pnt]
1475
1

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1

###############################################

	Türen

###############################################


Tür1 

[sound]
D92_fdoor_opn.wav
1

[3d]
0
6
0
2

[volcurve]
door_0

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.

Der Parameter ist der Event-String.

[trigger]
ev_doortriggeropen_0

[sound]
D92_fdoor_cls.wav
1

[3d]
0
6
0
2

[volcurve]
door_0

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1

[trigger]
ev_doortriggerclose_0




Tür2 

[sound]
D92_fdoor_opn2.wav
1

[3d]
0
6
0
2

[volcurve]
door_1

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

[trigger]
ev_doortriggeropen_1



[sound]
D92_fdoor_cls2.wav
1

[3d]
0
6
0
2

[volcurve]
door_1

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1

[trigger]
ev_doortriggerclose_1



Tür3 

[sound]
D92_bdoor_opn.wav
1

[3d]
0
0
0
2

[volcurve]
door_3

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

[trigger]
ev_doortriggeropen_2

[sound]
D92_bdoor_cls.wav
1

[3d]
0
0
0
2

[volcurve]
door_3

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1


[trigger]
ev_doortriggerclose_2






Türschlagen 1

[sound]
D92_fdoor_cls_hit.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_0

[pnt]
-0.2
1.0

[pnt]
-0.1
0.0

[trigger]
ev_doorhitclose_0



Türschlagen 2

[sound]
D92_fdoor_cls_hit2.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_1

[pnt]
-0.2
1.0

[pnt]
-0.1
0.0


[trigger]
ev_doorhitclose_1

Türschlagen 3

[sound]
e-tuer_hit.wav
1

[3d]
0
0
0
2

[volcurve]
doorSpeed_2

[pnt]
-0.7
1.0

[pnt]
-0.2
0.0

[trigger]
ev_doorhitclose_2




Öffnen
Türschlagen 1

[sound]
D87_fdoor1_opn_hit.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_0

[pnt]
0.5
0.0

[pnt]
1.0
1.0


[trigger]
ev_doorhitopen_0



Türschlagen 2

[sound]
D87_fdoor2_opn_hit.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_1

[pnt]
0.5
0.0

[pnt]
1.0
1.0

[trigger]
ev_doorhitopen_1

Türschlagen 3

[sound]
D87_bdoor_opn_hit.wav
1

[3d]
0
0
0
2

[volcurve]
doorSpeed_2

[pnt]
0.5
0.0

[pnt]
1.0
1.0

[trigger]
ev_doorhitopen_2

###############################################




[sound]
D_schaltruck_laut.wav
1

[3d]
-0.7
-4.5
0.5
4.0

[volcurve]
antrieb_rucksoundvol

[pnt]
0
0.15

[pnt]
600
0.15

[pnt]
900
1


[trigger]
ev_schaltruck

[sound]
retarder_aus.wav
0.1

[3d]
-0.7
-4.5
0.5
4.5

[trigger]
ev_retarder_aus





[sound]
D_hstbremse_aus.wav
0.1

[3d]
0
0
0
2


[trigger]
ev_haltebremse_aus


[sound]
D_hstbremse_ein.wav
0.1

[3d]
0
0
0
2


[trigger]
ev_haltebremse_an















#############################################

[sound]
D_Schepper.wav
1

[3d]
0
0
0
6

[volcurve]
Klappern_Vol

[pnt]
0
0

[pnt]
1
1

[volcurve]
Velocity

[pnt]
0
0

[pnt]
30
1


########################################
	Cockpitsounds
########################################

[sound]
SD_blinker_on.wav
2

[3d]
-0.8
5.289
1.519
2


[trigger]
ev_lights_blinker_on



[sound]
SD_blinker_off.wav
2

[3d]
-0.8
5.289
1.519
2


[trigger]
ev_lights_blinker_off



[sound]
SD_blinker_swoff.wav
0.7

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_lights_blinker_swoff



#####################################

[sound]
D_Feststell_ein.wav
1.2

[noloop]

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_bremse_feststell_ein

[sound]
D_Feststell_aus.wav
1.2

[noloop]

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_bremse_feststell_aus



[sound]
gangwahltaster.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_gangwahltaster



[sound]
gangwahltaster_N.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_gangwahltaster_N



[sound]
SD_hupe_lang.wav
1

[3d]
-0.8
5.289
1.519
10

[volcurve]
cockpit_hupe_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
cockpit_hupe_volume
3
0

[sound]
SD_hupe_an.wav
1

[3d]
-0.8
5.289
1.519
10

[trigger]
ev_hupe_an

[sound]
SD_hupe_aus.wav
1

[3d]
-0.8
5.289
1.519
10

[trigger]
ev_hupe_aus

##########################################



[sound]
D_bremse_loesen.wav
0.3

[3d]
-0.6
5
1
0.5

[volcurve]
bremse_zischvolume

[pnt]
100000
0.2

[pnt]
700000
1


[trigger]
ev_loesezischen

#############################

[sound]
SD_kippschalter_ein.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_kippschalter_ein

[sound]
SD_kippschalter_aus.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_kippschalter_aus

[sound]
hstbremse_aus.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_haltebremse_sw_aus

[sound]
hstbremse_ein.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_haltebremse_sw_an

######################################
Umluftheizung

[loopsound]
Umluftheizung.wav
48000
cp_cabinheater_RPM
100
1

[3d]
0.7
-4.5
1.2
5


[volcurve]
cp_cabinheater_RPM

[pnt]
30
0

[pnt]
100
1

###############################

Lautsprecher

[sound]
SD_lautsprech_start.wav
1

[3d]
0
0
2
2

[trigger]
micro_lautsprecherknack_start

..........................................

[sound]
SD_lautsprech_end.wav
1

[3d]
0
0
2
2

[trigger]
micro_lautsprecherknack_end

..........................................

[sound]
SD_lautsprech_rausch.wav
1

[3d]
0
0
2
2

[conditionSingle]
Snd_Microphone
1
1

..........................................

[loopsound]
SD_lautsprech_Motor@592.wav
44100
engine_n
592
1


[3d]
0
0
2
2


[volcurve]
engine_n

[pnt]
0
0

[pnt]
200
1


[conditionSingle]
engine_n
200
3

[conditionSingle]
Snd_Microphone
1
1


############################################


Standheizung

[sound]
Standheizung01.wav
1

[3d]
-0.7
0.4
0.6
3

[volcurve]
standheizung_volume_stufe1

[pnt]
0
0

[pnt]
1
1

[sound]
Standheizung02.wav
1

[3d]
-0.7
0.4
0.6
3

[volcurve]
standheizung_volume_stufe2

[pnt]
0
0

[pnt]
1
1

##################################
Scheibenwischer

[loopsound]
Scheibenwischer.wav
44100
wiper_speed
2.5
1

[noloop]

[3d]
0
5.7
1.4
1

[trigger]
wiper_start


[conditionSingle]
wiperrunning
1
1

#########################################
Scheibenwischer trocken

[loopsound]
Scheibenwischer_trocken.wav
44100
wiper_speed
2.5
1

[noloop]

[3d]
0
5.7
1.4
1

[trigger]
wiper_start_dry

[conditionSingle]
wiperrunning
1
1



##################################
Wascher
[sound]
wascher_loop.wav
1

[3d]
0
5.7
1.4
1

[conditionSingle]
wiper_wash
1
1

[volcurve]
-1

[pnt]
0
0

[pnt]
0.5
0

[pnt]
0.9
1

[sound]
wascher_start.wav
1

[3d]
0
5.7
1.4
1

[trigger]
wiper_wash_start

##################################
Fahrerfenster

[sound]
fahrerfenster_opn.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1

[trigger]
ev_fahrerfenster_opn

[sound]
fahrerfenster_cls.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1

[trigger]
ev_fahrerfenster_cls

[sound]
fahrerfenster_mov.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1


##################################
Klappfenster

[sound]
klappfenster_opn.wav
1

[3d]
0
2
2
5

[trigger]
ev_klappfenster_opn

[sound]
klappfenster_cls.wav
1

[3d]
0
0
2
5

[trigger]
ev_klappfenster_cls

##################################
Engine Room Hatches

[sound]
side_hatch_opn.wav
1

[3d]
0
2
2
5

[trigger]
outside_hatches_sound_opn

[sound]
side_hatch_cls.wav
1

[3d]
0
0
2
5

[trigger]
outside_hatches_sound_cls


#######################################
Schlüssel

[sound]
Schluessel_steck.wav
1

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_schluessel_steck

[sound]
Schluessel_dreh.wav
1

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_schluessel_dreh


###################################################
IBIS-Gerät
###################################################

[sound]
IBIS_startup.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS-startupsound

[sound]
IBIS_piep.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS_piep

[sound]
IBIS_pieperror.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS_pieperror

[sound]
IBIS_entwerter.wav
1

[3d]
-0.46
3.96
1.72
0.5

[trigger]
ev_IBIS_entwerter


[sound]
IBIS_entwerter_weiter.wav
1

[3d]
-0.46
3.96
1.72
0.5

[trigger]
ev_IBIS_entwerter_weiter


###################################################################
	Ansagen
###################################################################

[sound]

1

[3d]
0
0
2
5

[trigger]
ev_IBIS_Ansagen

###################################################
Matrixanzeige
###################################################

[sound]
Matrix_Ziel.wav
1

[3d]
0.77
5.14
2.72
0.5

[trigger]
ev_Matrix_Terminus_change

[sound]
Matrix_Linie.wav
1

[3d]
0.77
5.14
2.72
0.5

[trigger]
ev_Matrix_Line_change

###################################################
Entwerter
###################################################

[sound]
Entwerter.wav
1

[3d]
-0.357
3.552
1.760
1.0

[trigger]
ev_Stamper


###################################################
Ticket-Kauf
###################################################

[sound]
Ticket_Geld.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givemoney

.......................

[sound]
Ticket_Geld_input.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_takemoney

.......................

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo

.......................

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange


[sound]
Ticketprinter_Fahrkarte.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_giveticket


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
***ACHTUNG: Polyphonie-Test!!! ***

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange2

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange3

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo2

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo3

***Polyphonie-Test ENDE***
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

##################################################################
Fahrscheindrucker
##################################################################

[sound]
Ticketprinter.wav
1

[3d]
-0.225
5.024
1.425
0.3

[trigger]
ev_printer_printing

[sound]
Ticketprinter_button_on.wav
1

[3d]
-0.225
5.024
1.425
0.3

[trigger]
ev_printer_button_on

[sound]
Ticketprinter_button_off.wav
1

[3d]
-0.225
5.024
1.425
0.3

[trigger]
ev_printer_button_off

###################################################################
	REGEN
###################################################################

[sound]
regen.wav
1.0

[3d]
0
0
3
15

[viewpoint]
2

[volcurve]
PrecipRate

[pnt]
0.0
0.1

[pnt]
1.0
1.0

[conditionSingle]
PrecipType
1
1

#######################
Fahrertür
######################

[sound]
tuerauf.wav
1.0

[3d]
-0.5
4.3
1
3

[trigger]
ev_fahrertuer_auf

[sound]
tuerzu.wav
1.0

[3d]
-0.5
4.3
1
3

[trigger]
ev_fahrertuer_zu


###########################
Bremsenquietschen


[sound]
bremse_quietsch01.wav
0.2

[3d]
0
2.9
0.5
3

[volcurve]
bremse_p_Brzyl_VA

[pnt]
100000
0

[pnt]
300000
1

[pnt]
600000
0

[volcurve]
Wheel_RotationSpeed_0_R

[pnt]
-200
0

[pnt]
-50
1

[pnt]
-10
1

[pnt]
0
0

[pnt]
10
1

[pnt]
50
1

[pnt]
200
0

[volcurve]
bremse_quietsch_volume

[pnt]
-1
0

[pnt]
0
0.3

[pnt]
1
0.6



###############################
Rollo
###############################

[sound]
rollo_retract.wav
1

[3d]
-0.65
5.45
2.3
5

[trigger]
ev_rollo_retract


[sound]
rollo_loop.wav
1

[3d]
-0.65
5.45
2.3
5

[volcurve]
cp_rollo_speed

[pnt]
0
0

[pnt]
1
1


[sound]
rollo_end.wav
1

[3d]
-0.65
5.45
2.3
5

[trigger]
ev_rollo_end

##########################
Wischerhebel
##########################

[sound]
Schluessel_dreh.wav
0.5

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_wischerhebel

#########################
ABS-Regelung
#########################

[sound]
ABS_Relais_on.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_0R_on

[sound]
ABS_Relais_off.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_0R_off

++++++++++++

[sound]
ABS_Relais_on.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_0L_on

[sound]
ABS_Relais_off.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_0L_off

++++++++++++

[sound]
ABS_Relais_on.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_1R_on

[sound]
ABS_Relais_off.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_1R_off


++++++++++++

[sound]
ABS_Relais_on.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_1L_on

[sound]
ABS_Relais_off.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_1L_off

[sound]
reverse.wav
2

[3d]
-0.7
-4.5
0.5
3

4.5

[trigger]
ev_gangwahltaster_R

[sound]
stop_bell.wav
2

[3d]
-0.7
-4.5
0.5
3

[trigger]
stop_request

##########################
Error sound
##########################

[sound]
error2.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
volvo_error
