########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5


Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Werbung_Solaris
0

[CTCTexture]
farbschema_tex1
Maske.png

[CTCTexture]
farbschema_tex2
Maske.tga
###################
Text-Texturen:
###################

Wagennummer:

0
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

Kennzeichen:

1
[texttexture]
ident
Kennz_DtAlt
512
256
1
0
0
0

IBIS:

2
[texttexture]
IBIS
IBIS_5x7
256
64
0
50
50
50

ANNAX Linie groß:

3
[texttexture]
Matrix_Nr
Annax Large
128
128
0
190
213
83

ANNAX Linie klein:

4
[texttexture]
Matrix_Nr
Annax Medium SD
128
64
0
190
213
83

ANNAX Zielschild:

5
[texttexture]
Matrix_Terminus
Annax Small
512
128
0
190
213
83

Thermometer
6
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

########################################
[LOD]
0.1
########################################


**********************************************************************
				Heizungsregler
**********************************************************************

[mesh]
SD85\Panel_Geblaese.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_defrost

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_defrost
-90

[mesh]
SD85\Panel_Geblaeseregler.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_bug

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_bug
80
delay
20
maxspeed
200


**********************************************************************
				Instrumente
**********************************************************************
[mesh]
SD85\Panel_Tachonadel.o3d

[viewpoint]
3

[matl]
tachonadel.bmp
0

[matl_lightmap]
tachonadel LM.bmp
lights_stand



[newanim]
origin_trans
-0.806
6.116
1.379

origin_rot_x
30
origin_rot_y
0
origin_rot_z
90


anim_rot
cockpit_tachowinkel
1
delay
10
maxspeed
360

################################





[mesh]
SD85\Panel_haltebremse.o3d

[viewpoint]
3

[matl]
pulpit3.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.1

[mouseevent]
bus_dooraft

[newanim]
origin_from_mesh

anim_trans
bremse_halte_sw
0.007

[mesh]
SD85\Panel_Warnblinker.o3d

[viewpoint]
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_from_mesh
anim_trans
cp_taster_warnblinker
-0.007

Warnblinker
[light_enh]
-0.75
6.120
1.388
0
255
0
0.03
lights_warnblinkgeber
1
0.01
3
0.05



[mesh]
SD85\Panel_Anlasser.o3d

[viewpoint]
3

[mouseevent]
kw_m_engine_startbutton

[newanim]
origin_from_mesh
anim_trans
cp_taster_anlasser
-0.003



[mesh]
SD85\Panel_Motorabstellung.o3d

[viewpoint]
3

[mouseevent]
kw_m_engineshutdown

[newanim]
origin_from_mesh
anim_trans
cp_taster_motorabstellung
-0.003

################################################

Fahrertür

[mesh]
SD85\fahrertuer.o3d

[viewpoint]
3

[matl]
D92_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[mouseevent]
cp_Fahrertuer


[newanim]
origin_trans
0.06
5.53
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
80

########################################
Fahrersitz
########################################

[mesh]
SD85\fahrersitz.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

################################

[mesh]
SD85\rollo.o3d

[viewpoint]
0

[mouseevent]
cp_rollo


[newanim]
origin_from_mesh
anim_trans
cp_rollo_pos
-0.49

[newanim]
origin_trans
1.034
4.95
3

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90


#######################################
Scheibenwischer
#######################################

[mesh]
SD85\Wischer1links.o3d

[newanim]
origin_trans
-1.123
6.301
1.286

origin_rot_z
81

anim_rot
wiperpos
-90

[mesh]
SD85\Wischer1rechts.o3d

[newanim]
origin_trans
0.946
6.342
1.043

origin_rot_z
99

anim_rot
wiperpos
90


###############################################
Innenraum

[mesh]
SD85\front innen.o3d

[viewpoint]
3

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[mesh]
SD85\front seats.o3d

[viewpoint]
3

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck


--------------------------------



[mesh]
SD85\front leuchten.o3d

[viewpoint]
3




Interiorlights:

0. Licht
[interiorlight]
lights_fahrerlicht
0.8
205
200
175
0
4.86
2.2

1. Licht
[interiorlight]
lights_beleuchtung_untenrechts
1
205
200
175
1
0.9
2

Leuchte Ausstieg
2. Licht
[interiorlight]
door_light_2
0.4
205
200
175
1.13
-0.89
2.30

Leuchte Einstieg
3. Licht
[interiorlight]
door_light_1
0.4
205
200
175
1.13
4.69
2.30



************************************************************************
	Folgende Beleuchtungen sind nur für die AI-Menschen!
************************************************************************

Unten rechts von vorne nach hinten:  .............................

4. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1
4.5
2.

5. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1.
-1.6
2.


Unten links v.v.n.h.:  .......................................

6. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
3.9
2.

7. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
-1.55
2.

8. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
-4.5
2.43

########################################################
Gangwahltaster
########################################################

[mesh]
SD85\Panel_D.o3d

[mouseevent]
automatic_D

[viewpoint]
3



[newanim]
origin_from_mesh
anim_trans
cockpit_gangD
-0.008

origin_rot_x
90
origin_rot_y
90
origin_rot_z
90


[mesh]
SD85\Panel_N.o3d

[mouseevent]
automatic_N

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.008


[mesh]
SD85\Panel_R.o3d

[mouseevent]
automatic_R

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.008


########################################
Panel
########################################

[mesh]
D89\D89_Panel.o3d

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

[viewpoint]
3
**********************
Material IBIS-Textfeld

[matl]
IBIS-Textfeld.tga
0

[matl_alpha]
2

[useTextTexture]
2
**********************************************************************
				Lenkrad
**********************************************************************

[mesh]
SD85\Lenkrad.o3d

[visible]
cp_lenkrad_visible
1


[viewpoint]
3


[newanim]
origin_trans
-0.701
5.924
1.417

origin_rot_x
-16
origin_rot_y
90
origin_rot_z
0
anim_rot
Axle_Steering_0_L
1680

**********************************************************************
				Räder
**********************************************************************

		

[mesh]
SD85\rad_VR.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.226
3.78
0.451
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
0.95
3.78
0.451
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105




[mesh]
SD85\rad_VL.o3d
[newanim]
origin_trans
-1.226
3.78
0.451
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-0.95
3.78
0.451
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105





[mesh]
SD85\rad_HR.o3d

[newanim]
origin_trans
1.19
-1.375
0.451
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1



[mesh]
SD85\rad_HL.o3d

[newanim]
origin_trans
1.19
-1.375
0.451
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
###########################################
Schlüssel
###########################################

[mesh]
SD85\Panel_Elektrik.o3d

[mouseevent]
cp_schluessel_mov

[viewpoint]
3

[matl]
D86_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[newanim]
origin_trans
-0.634
5.255
1.371

origin_rot_x
-23.923

origin_rot_y
-85.575

origin_rot_z
-0.938

anim_rot
cp_schluessel_rot
-90

[newanim]

origin_rot_x
-23.923

origin_rot_y
-85.575

origin_rot_z
-0.938

anim_trans
cp_schluessel_trans
0.01

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[mesh]
SD85\Panel_Blinkerhebel.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.772
5.955
1.341

origin_rot_x
10
origin_rot_y
0
origin_rot_z
0

anim_rot
cockpit_fernlichthebel
15

###################################
Hebel für Feststellbremse
###################################

[mesh]
SD85\Panel_Feststellbremse.o3d

[viewpoint]
3

[mouseevent]
parking_brake_mouse


[newanim]
origin_trans
-1.080
6.924
1.246

origin_rot_x
0
origin_rot_y
90
origin_rot_z
90


anim_rot
bremse_feststell_sw
-1
delay
0
maxspeed
360


**********************************************************************
				Türen
**********************************************************************
Vordertür

Flügel 1: 

[mesh]
SD85/frontdoor2.o3d


[viewpoint]
3

[matl]
Fenster.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
----------------------------

[newanim]
origin_trans
1.034
4.95
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
-0.10
origin_rot_x
-90


Flügel 2:

[mesh]
SD85/frontdoor1.o3d

[viewpoint]
3

[matl]
Fenster.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2
----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
----------------------------

[newanim]
	
origin_trans
1.000
5.750
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
-0.10
origin_rot_x
70


Mitteltür:

Flügel 1:

[mesh]
SD85/middledoor2.o3d


[viewpoint]
3

[matl]
Fenster.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
----------------------------

[newanim]
	
origin_trans
1.055
0.54
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
90

[newanim]
anim_trans
door_1
-0.10
origin_rot_x
90

Flügel 2:

[mesh]
SD85/middledoor1.o3d

[viewpoint]
3

[matl]
Fenster.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
----------------------------

[newanim]
	
origin_trans
0.910
1.25
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
-90

[newanim]
anim_trans
door_1
0.10
origin_rot_x
90



--------------------------------
Türtaster
--------------------------------

[mesh]
SD85\Panel_tuertaster01.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_trans
-0.377
1.341
-5.023


origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cockpit_tuertaster1
0.010


-------------------------------

[mesh]
SD85\Panel_tuertaster02.o3d

[viewpoint]
3

[mouseevent]
bus_door_2

[newanim]
origin_trans
-0.327
1.341
-5.023

origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cockpit_tuertaster2
0.010


-------------------------------

[mesh]
SD85\Panel_tuertaster03.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront3

[newanim]
origin_trans
-0.277
1.341
-5.023

origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cockpit_tuertaster3
0.010







##########################################
IBIS-Gerät
##########################################

***********************
[mesh]
IBIS\Panel_linie_kurs.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_linie_kurs

***********************
[mesh]
IBIS\Panel_route.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_route

***********************
[mesh]
IBIS\Panel_ziel.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_ziel

***********************
[mesh]
IBIS\Panel_vor.o3d

[viewpoint]
2

[mouseevent]
IBIS_vor_stumm

***********************
[mesh]
IBIS\Panel_fortsch. haltestelle.o3d

[viewpoint]
2

[mouseevent]
IBIS_vor

***********************
[mesh]
IBIS\Panel_rueck.o3d

[viewpoint]
2

[mouseevent]
IBIS_rueck

***********************
[mesh]
IBIS\Panel_nummer1.o3d

[viewpoint]
2

[mouseevent]
IBIS_1

***********************
[mesh]
IBIS\Panel_nummer2.o3d

[viewpoint]
2

[mouseevent]
IBIS_2

***********************
[mesh]
IBIS\Panel_nummer3.o3d

[viewpoint]
2

[mouseevent]
IBIS_3

***********************
[mesh]
IBIS\Panel_nummer4.o3d

[viewpoint]
2

[mouseevent]
IBIS_4

***********************
[mesh]
IBIS\Panel_nummer5.o3d

[viewpoint]
2

[mouseevent]
IBIS_5

***********************
[mesh]
IBIS\Panel_nummer6.o3d

[viewpoint]
2

[mouseevent]
IBIS_6

***********************
[mesh]
IBIS\Panel_nummer7.o3d

[viewpoint]
2

[mouseevent]
IBIS_7

***********************
[mesh]
IBIS\Panel_nummer8.o3d

[viewpoint]
2

[mouseevent]
IBIS_8

***********************
[mesh]
IBIS\Panel_nummer9.o3d

[viewpoint]
2

[mouseevent]
IBIS_9

***********************
[mesh]
IBIS\Panel_nummer0.o3d

[viewpoint]
2

[mouseevent]
IBIS_0

***********************
[mesh]
IBIS\Panel_eingabe.o3d

[viewpoint]
2

[mouseevent]
IBIS_eingabe

***********************
[mesh]
IBIS\Panel_loeschen.o3d

[viewpoint]
2

[mouseevent]
IBIS_Loeschen



###############################################
Fahrscheindrucker
###############################################


[mesh]
Drucker\Drucker.o3d

[viewpoint]
3

[mesh]
Drucker\Druckeranzeige.o3d

[viewpoint]
3

[matl]
Display.bmp
0

[useTextTexture]
7

[matl_alpha]
2




################################################	
Scheinwerfer und Lichtquellen


	Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



Fernlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70



	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

Fernlicht:

[light_enh_2]
0.75
6.3
0.65
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
Scheinwerfer04.bmp

[light_enh_2]
-0.775
6.3
0.65
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
Scheinwerfer04.bmp




[light_enh_2]
1.150
6.28
0.700
0
1
0
0
0
1
0
0
200
200
255
0.05
50
150
lights_stand
3.0
0.15
1
1
0.1
Scheinwerfer03.bmp

[light_enh_2]
-1.165
6.28
0.700
0
1
0
0
0
1
0
0
200
200
255
0.05
50
150
lights_stand
3.0
0.15
1
1
0.1
Scheinwerfer03.bmp

Abblendlicht:

[light_enh_2]
1.05
6.277
0.710
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
Scheinwerfer.bmp

[light_enh_2]
-1.08
6.277
0.710
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
Scheinwerfer.bmp






[light_enh_2]
0.9
6.31
0.692
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
Scheinwerfer02.bmp

[light_enh_2]
-0.933
6.31
0.692
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
Scheinwerfer02.bmp



[light_enh_2]
1.150
6.28
0.700
0
1
0
0
0
1
0
0
200
200
255
0.05
50
150
lights_stand
3.0
0.15
1
1
0.1
Scheinwerfer03.bmp

[light_enh_2]
-1.165
6.28
0.700
0
1
0
0
0
1
0
0
200
200
255
0.05
50
150
lights_stand
3.0
0.15
1
1
0.1
Scheinwerfer03.bmp




Standlicht:

[light_enh_2]
1.155
6.28
0.700
0
1
0
0
0
1
0
0
255
230
140
0.05
150
190
lights_stand
0.4
0.15
1
0
0.03
Scheinwerfer03.bmp


[light_enh_2]
-1.165
6.28
0.700
0
1
0
0
0
1
0
0
255
230
140
0.05
150
190
lights_stand
0.4
0.15
1
0
0.03
Scheinwerfer03.bmp


Blinker

[light_enh_2]
1.227
6.28
0.748
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03



[light_enh_2]
-1.227
6.28
0.748
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


Seitenblinker

[light_enh_2]
1.3
4.47
1.19
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.3
4.47
1.19
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

################################################

Fenster von innen

[mesh]
SD85\front scheiben innen.o3d

[viewpoint]
3

-----------------------------
[matl]
D92_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2

[matl_noZwrite]
-----------------------------


################################################

Fenster von innen

[mesh]
SD85\front scheiben innen2.o3d

[viewpoint]
3

-----------------------------
[matl]
D92_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2

[matl_noZwrite]
-----------------------------


################################################

Fenster von innen

[mesh]
SD85\front scheiben innen3.o3d

[viewpoint]
3

-----------------------------
[matl]
D92_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2

[matl_noZwrite]
-----------------------------


#####################################################
Fenster außen

[mesh]
SD85\front scheiben.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

-----------------------------
[matl]
D92_01.tga
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2
-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2
-----------------------------


#####################################################
Fenster außen

[mesh]
SD85\front scheiben2.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

-----------------------------
[matl]
D92_01.tga
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2
-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2
-----------------------------


#####################################################
Fenster außen

[mesh]
SD85\front scheiben3.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

-----------------------------
[matl]
D92_01.tga
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2
-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2
-----------------------------





###########################################################
Fahrerfenster außen

[mesh]
SD85\fahrerfenster.o3d

[viewpoint]
3

-----------------------------
[matl]
Fenster_int.tga
0
	 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
D92_01.tga
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2
-----------------------------

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.44
-----------------------------

###########################################################
Fahrerfenster innen

[mesh]
SD85\fahrerfensterinnen.o3d

[viewpoint]
3

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
----------------------------
[matl]
D92_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2
-----------------------------
[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.44
-----------------------------




























############################################################

Klappfenster

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR1

[mesh]
SD85\Notsitz1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL1

-----------------------------

[newanim]
origin_trans
-0.993
2.460
0.728

origin_rot_x
90
origin_rot_y
0
origin_rot_z
0

anim_rot
cp_klappfenster_OL1
-90


++++++++++++++++++++++++++++++++++++++++++++++++++++
Notsitz2

[mesh]
SD85\Notsitz2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL2

-----------------------------

[newanim]
origin_trans
-0.993
2.460
0.728

origin_rot_x
90
origin_rot_y
0
origin_rot_z
0

anim_rot
cp_klappfenster_OL2
-90

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster3

[mesh]
SD85\Notsitz3.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL3

-----------------------------

[newanim]
origin_trans
-1.189
0.989
0.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
cp_klappfenster_OL3
90


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR1

[mesh]
SD85\Notsitz4.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR1

-----------------------------

[newanim]
origin_trans
-1.189
0.989
0.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
cp_klappfenster_OR1
90

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR2

[mesh]
SD85\Notsitz5.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR2

-----------------------------

[newanim]
origin_trans
-1.189
0.989
0.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
cp_klappfenster_OR2
90

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR3

[mesh]
SD85\Notsitz6.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR3

-----------------------------

[newanim]
origin_trans
-1.189
0.989
0.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
cp_klappfenster_OR3
90

































**********************************************************************
Außenmesh 
**********************************************************************

+++++++++++++++++++++++++++
	Außenhaut main

[mesh]
Su18_3türer\front chassis.o3d

[mesh]
SD85\dashboard.o3d



[illumination_interior]
-1
-1
-1
-1

