[sound]
Motor_ein.wav
0.6

[3d]
-0.7
-4.5
0.5
4.5

[trigger]
ev_engine_starter



[loopsound]
575.wav
44100
engine_n
575
1.0

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
0
0

[pnt]
200
1

[pnt]
575
1

[pnt]
667
0.7

[pnt]
758
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
200
3

#############################################

[loopsound]
758.wav
44100
engine_n
758
2

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
575
0

[pnt]
667
0.7

[pnt]
758
1

[pnt]
1072
0.7

[pnt]
1385
0


#############################################

[loopsound]
1385.wav
44100
engine_n
1385
3
2.5

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
758
0

[pnt]
1072
0.7

[pnt]
1385
1

[pnt]
1662
0.7

[pnt]
1939
0

#############################################

[loopsound]
1939.wav
44100
engine_n
1939
3

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1385
0

[pnt]
1662
0.7

[pnt]
1939
1

[pnt]
3000
2

#######################################

[loopsound]
2230.wav
44100
engine_n
2230
3

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1939
0

[pnt]
2100
0.7

[pnt]
2230
1

[pnt]
3000
2

##############################################


#############################################

Hinterachse Leerlauf

#############################################

[loopsound]
axle_leer.wav
48000
Wheel_RotationSpeed_1_L
277
1.0


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel

[pnt]
-500
0

[pnt]
500
1

[pnt]
1000
1

[pnt]
3000
0

[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
0
0

[pnt]
277
1

###############################################

	Türen

###############################################


Tur1 

[sound]
\turen\tur-1_open.wav
1

[3d]
0
6
0
2

[volcurve]
door_0

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.

Der Parameter ist der Event-String.

[trigger]
ev_doortriggeropen_0

[sound]
\turen\tur-1_close.wav
1

[3d]
0
6
0
2

[volcurve]
door_0

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1

[trigger]
ev_doortriggerclose_0




Tur2 

[sound]
\turen\tur-2_open.wav
1

[3d]
0
6
0
2

[volcurve]
door_1

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

[trigger]
ev_doortriggeropen_1



[sound]
\turen\tur-2_close.wav
1

[3d]
0
6
0
2

[volcurve]
door_1

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1

[trigger]
ev_doortriggerclose_1



Tur3 

[sound]
\turen\tur-2_open.wav
1

[3d]
0
0
0
2

[volcurve]
door_3

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

[trigger]
ev_doortriggeropen_2

[sound]
\turen\tur-2_close.wav
1

[3d]
0
0
0
2

[volcurve]
door_3

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1


[trigger]
ev_doortriggerclose_2






Türschlagen 1

[sound]
\turen\turschlagen.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_0

[pnt]
-0.2
1.0

[pnt]
-0.1
0.0

[trigger]
ev_doorhitclose_0



Turschlagen 2

[sound]
\turen\turschlagen.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_1

[pnt]
-0.2
1.0

[pnt]
-0.1
0.0


[trigger]
ev_doorhitclose_1

Turschlagen 3

[sound]
\turen\turschlagen.wav
1

[3d]
0
0
0
2

[volcurve]
doorSpeed_2

[pnt]
-0.7
1.0

[pnt]
-0.2
0.0

[trigger]
ev_doorhitclose_2




Öffnen
Turschlagen 1

[sound]
\turen\turschlagen.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_0

[pnt]
0.5
0.0

[pnt]
1.0
1.0


[trigger]
ev_doorhitopen_0



Turschlagen 2

[sound]
\turen\turschlagen.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_1

[pnt]
0.5
0.0

[pnt]
1.0
1.0

[trigger]
ev_doorhitopen_1

Turschlagen 3

[sound]
\turen\turschlagen.wav
1

[3d]
0
0
0
2

[volcurve]
doorSpeed_2

[pnt]
0.5
0.0

[pnt]
1.0
1.0

[trigger]
ev_doorhitopen_2

....................


